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1. Copying / Research slots (Empire) - cmon CCP fix this - in Science and Industry [original thread]
Originally by: Lord Fitz People needed to be around when there was actually no slots available (and no queue so you couldn't 'wait' for one) so it was actually IMPOSSIBLE to do research, so that they know how good they have it now. I'm...
- by Grayson Burrows - at 2008.05.24 11:29:00
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2. 1400mm's - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 13/05/2008 08:02:55 Am I the only person who grew to like Siddy *and* Liang quite a bit from the first two pages, and think it's a shame that it ended up dissolving to this level? In terms of post length, we start...
- by Grayson Burrows - at 2008.05.13 08:00:00
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3. Is The Tempest any good for PVP? - in Ships and Modules [original thread]
Originally by: Alowishus Go back in time about a year and ask that. A lot of people, who are now curiously silent, would say no and then wallow in their own self pitty. I noticed that too. I think it's because people figured out that i...
- by Grayson Burrows - at 2005.08.01 20:41:00
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4. Tempest Pilots - in Ships and Modules [original thread]
One key point to touch on is that the Tempest doesn't have better "tracking" (the tracking on 1400s is the absolute worst of all guns in that size class), but at long range tracking isn't as much of an issue. If you can explode things before they ...
- by Grayson Burrows - at 2005.08.01 14:29:00
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5. EVE MASTER DATA SHEET v11.50 (Eve Skill Tracking Spreadsheet) - in Skill Discussions [original thread]
Lach is alive, patience.
- by Grayson Burrows - at 2005.04.29 13:56:00
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6. The Pilots in Space map option now shows a 30 minute average count ins - in Test Server Feedback [original thread]
The "bad" idea was to spoil us with that "feature" to begin with.
- by Grayson Burrows - at 2005.04.11 17:49:00
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7. [Official Statement] Stain Empire - in Corporation, Alliance and Organization Discussions [original thread]
Less smack, more gun. Thanks.
- by Grayson Burrows - at 2005.04.05 23:48:00
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8. Southern Collation of Allies =Official Statment= - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Grayson Burrows on 05/04/2005 05:43:37 Originally by: Leno WOW that is ALOT of free time, cliff notes? Translation module: "Simplified Strag" 1) 'Sup "old friends", we're SCA. All of us will be pleased to be making you...
- by Grayson Burrows - at 2005.04.05 05:36:00
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9. -=[ XETIC FEDERATION PRESS RELEASE]=- - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Seleene Yep, and I guarentee that a good number of your own fellow corp mates are just as confused about this as me, Josh, and more than likely ****ed off about it. CLS has been on the front lines since Day One. Golden Oak a...
- by Grayson Burrows - at 2005.04.02 23:10:00
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10. Offices and Labs in 0.0 - PCS - in Test Server Feedback [original thread]
Edited by: Grayson Burrows on 22/03/2005 19:28:42 Originally by: LoneStar Disagree. Big corps are not the only ones in the game It's up to a station's owner to decide what their fees will be, not the people who want to freeload the...
- by Grayson Burrows - at 2005.03.22 19:22:00
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11. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 15/02/2005 23:21:47 Works the other way around too. There's counters for an inty right on top of you (drones), so you "obviously" don't need a capkiller. There is no "feel" like orbitting inside nossie range ...
- by Grayson Burrows - at 2005.02.15 23:16:00
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12. Electronic & Propulsion Warfare - Skills, Modules & Ships - in Ships and Modules [original thread]
Can this also be done with nossies/neutralizers? Everyone uses and abuses the 100% chance to zot an inty's cap - take their toy away and force them to use light and medium drones like they're supposed to.
- by Grayson Burrows - at 2005.02.15 22:54:00
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13. Shadow Squadron Corp Declares War on Xetic Federation. - in Corporation, Alliance and Organization Discussions [original thread]
Alot of you non SS and XF people seem to have trouble understanding the concept of mutual fun. It doesn't have to be immature smack in local unless you choose to make it that way. SS, we in GOI are looking forward to a good blast. GL out there.
- by Grayson Burrows - at 2005.01.21 13:48:00
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14. lost my destroyer ......to a taranis..! - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 05/01/2005 13:30:08 Destroyer or not, rails have a "blind spot" of around a third of their optimal due to tracking. The Taranis is not only a heavy damage dealer, it's also optimized for blaster combat, so it lite...
- by Grayson Burrows - at 2005.01.05 13:29:00
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15. Deadspace and Gallente - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 01/12/2004 18:16:44 Edited by: Grayson Burrows on 01/12/2004 18:15:55 Originally by: j0sephine (not trying to push the motion that Gallente are better at long range than short range because obviously ...
- by Grayson Burrows - at 2004.12.01 18:13:00
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16. Deadspace and Gallente - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 01/12/2004 18:16:44 Edited by: Grayson Burrows on 01/12/2004 18:15:55 Originally by: j0sephine (not trying to push the motion that Gallente are better at long range than short range because obviously ...
- by Grayson Burrows - at 2004.12.01 18:13:00
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17. Deadspace and Gallente - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 01/12/2004 18:18:38 Originally by: Shayla Sh'inlux Pray, tell, what Caldari ship do they work on? Or better, which Caldari ship do you actually see in use and fitted with rails? Oh right, none. The M...
- by Grayson Burrows - at 2004.12.01 18:03:00
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18. Deadspace and Gallente - in Ships and Modules [original thread]
Edited by: Grayson Burrows on 01/12/2004 18:18:38 Originally by: Shayla Sh'inlux Pray, tell, what Caldari ship do they work on? Or better, which Caldari ship do you actually see in use and fitted with rails? Oh right, none. The M...
- by Grayson Burrows - at 2004.12.01 18:03:00
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19. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Edited by: Grayson Burrows on 30/11/2004 20:59:25 My solution: Labslots are changed so that you can perform up to your maximum number of operations with one slot, and make it so that a character cannot rent another labslot in the same station...
- by Grayson Burrows - at 2004.11.30 20:55:00
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20. PETITION - FIX UNAVAILABILITY OF LAB SLOTS - in Science and Industry [original thread]
Edited by: Grayson Burrows on 30/11/2004 20:59:25 My solution: Labslots are changed so that you can perform up to your maximum number of operations with one slot, and make it so that a character cannot rent another labslot in the same station...
- by Grayson Burrows - at 2004.11.30 20:55:00
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